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Lines&Frames

· 8 min read

Research you can run in a week

Teams skip research because they picture a two-month study. Most product decisions need five conversations, a spreadsheet and an afternoon in your own data.

  • Research
  • Process

The short version

  • Write the decision and the two options before recruiting anyone; topic-shaped questions absorb unlimited time.
  • Five conversations with an identical script is enough to hear a pattern for most interface decisions.
  • Ask what someone did last time, not what they would do next time.
  • Mine support tickets, in-product search and blank fields first — the cheapest research you already own.

The phrase "we should do research" tends to summon an image nobody has time for: recruitment, screeners, a moderated study, a deck. So the decision gets made from opinion instead, and the opinion of whoever is most senior usually wins. The alternative is not a smaller version of that study. It is a different shape of work entirely.

Start from the decision, not the topic

Write the decision you are about to make and the two options you are choosing between. If you cannot, you are not ready to research — you are ready to think. A decision-shaped question ("do we split this flow in two or keep it on one screen?") can be answered in days. A topic-shaped question ("how do users feel about our onboarding?") absorbs any amount of time you give it and ends in a document nobody acts on.

Write next to it what you would do differently under each answer. If the answer changes nothing, you have found a question not worth researching, which is itself a useful result — and a common one.

Day one: spend it in data you already own

Before scheduling anyone, spend an afternoon in the things nobody reads. This is the cheapest research in the building and it usually reframes the question you were about to ask.

  • Support tickets from the last 90 days, ranked by volume, then read the long tail for language.
  • In-product search queries — the most honest statement of intent your product collects.
  • Fields people leave blank, and forms they abandon mid-way.
  • What people export, and how often. Exports reveal the job the product is not doing.
  • Sales call recordings, specifically the objections that recur in the same words.

Keep a running list of phrases customers use for things you have named differently. That vocabulary gap explains a surprising share of "usability" problems, and fixing labels is cheaper than fixing flows.

Days two to four: five conversations, same script

Five is enough to hear a pattern for most interface decisions. The value comes from asking all five the same questions in the same order, so the differences are about them and not about your interviewing. Ask what they did last time rather than what they would do next time; recalled behaviour is imperfect but speculation is worthless.

  1. Ask them to walk you through the last time they did the thing, in order, out loud.
  2. Ask what happened immediately before and after — that is where the workarounds live.
  3. Ask what they did when it went wrong, and whether that was typical.
  4. Only then show anything you have made, and watch rather than explain.

Recruit from support tickets and recent signups before touching a research panel. People who contacted you last week are motivated, contextually relevant, and free. Stop the session when you have heard the same objection three times — you have your answer.

The mistake that wastes the week

Demoing. The moment you explain your intended solution, you convert a research conversation into a sales conversation, and the participant switches into being polite. Show late, say little, and let the silence do the work.

Day five: write the answer, not the findings

The output is one page: the decision, the answer, the three pieces of evidence that most support it, and the strongest evidence against. That last section is what makes the document trustworthy six months later, and it is the section that survives the next disagreement.

The goal is not certainty. It is to stop the most expensive wrong assumption before it reaches code.

A week of this beats a month of debate, and it leaves the team with something better than a verdict: a shared picture of who they are building for, in the customer's own words.

Questions we get asked

How many people do you need for user research?
Five is enough to hear a pattern for most interface decisions, provided all five get the same questions in the same order. The number matters less than asking about recalled behaviour instead of hypothetical intent.
Is it worth doing research if we have no budget or research team?
Yes, and the cheapest sources are already in the building: support tickets ranked by volume, in-product search queries, fields people leave blank, and the exports they take. An afternoon in those usually reframes the question.
How do you recruit research participants quickly?
From people who already contacted you: recent support tickets, last week's signups, and churned accounts. They are motivated, contextually relevant and free, and you can usually book them within a day. Panels are for when you need people who are not yet customers.
What is the difference between generative and evaluative research?
Generative research asks what problem exists and is worth solving; evaluative research asks whether a specific solution works. Most teams that say they have no time for research skip the generative half and then evaluate the wrong thing very carefully.

If this is the decision in front of you, we can help you make it.

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